Controller Calibration Test

Rotate each stick slowly around its edge and see how round the circle is.

left triggerright trigger left stickright stick

Press any button on the controller so the browser can see it.

Rotate each stick slowly around its outer edge. Then let it return to the center and push it gently to estimate the deadzone.

left stick

Angles covered
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Circle error
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Maximum reach
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Center offset (3 s)
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Deadzone estimate
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Trigger lowest
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Trigger highest
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Reaches 100%
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right stick

Angles covered
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Circle error
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Maximum reach
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Center offset (3 s)
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Deadzone estimate
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Trigger lowest
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Trigger highest
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Reaches 100%
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How to use this test

The controller calibration test checks whether your sticks and triggers report their full range correctly. It measures how far each stick sits from the center at rest, estimates the deadzone, shows how round each stick's outer circle is, and checks whether each trigger reaches 100%. Run it before and after calibrating, or when you're deciding whether a controller needs it at all.

Connect the controller, press a button on it, then press Start. Leave the sticks alone for a few seconds to read the center offset. Then rotate each stick slowly around its outer edge two or three times, pressing it gently against the rim. To estimate the deadzone, let a stick settle back to the center and nudge it very gently. Finally, pull each trigger slowly all the way and let go.

What the results mean

A center offset under about 5% is normal. The circle error shows how far the outer edge strays from a perfect circle; there's no official standard, but one controller test site treats under 8% as good and above 12% as typical of budget pads, and a controller modder puts stock Sony and Microsoft pads at about 6 to 9%. A reach below 100% in some directions, or a trigger that stops short of 100%, is what calibration can help with. It won't fix drift from a worn stick.

Calibrating on Windows

Press Windows and R, type joy.cpl and press Enter. Select the controller, choose Properties, open the Settings tab and press Calibrate; Reset default on the same tab undoes it. This changes what older games that use DirectInput read. Many newer games read Xbox controllers another way and may ignore it.

Calibrating on Xbox

The Xbox Accessories app, on Xbox consoles and on Windows, has a calibration tool for the sticks and triggers of the Xbox Wireless Controller and the Elite Series 2. Xbox notes that it can't fix drift caused by normal wear and tear.

PS5 and PS4

PlayStation consoles have no stick calibration. For a DualSense, Sony's suggestions are to update the controller software, under Settings, Accessories, Controller on the PS5 or with the PlayStation Accessories app on Windows, and to reset it by holding the small button on the back for at least five seconds. The DualSense Edge also lets you set stick deadzones and sensitivity curves in its profiles.

Steam and Nintendo Switch

In Steam, the controller settings have deadzone sliders and gyro calibration for games that use Steam Input. On a Nintendo Switch, go to System Settings, Controllers and Sensors, Calibrate Control Sticks; on Switch 2 the menu is called Controllers and Accessories.

Common questions

Will calibrating fix stick drift?

Usually not. Drift on a potentiometer stick comes from its contact surface wearing down, which calibration can't undo, and Xbox says the same about its own calibration tool. Calibration helps when the center or the range is simply off.

What is a good circle error?

There's no official standard. One controller test site treats under 8% as good and over 12% as typical of budget controllers, and a controller modder measures stock Sony and Microsoft controllers at about 6 to 9%. Lower isn't automatically better for playing.

Do Hall effect sticks need calibrating?

Less often. Hall effect sticks read a magnet without touching it, and don't wear the way potentiometer sticks do. Their center and range can still be calibrated if they read off.

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